SkillsSkills

ATLYSS Skills System

Skills in ATLYSS are abilities that can be used as attacks for defeating Creeps, buffing the player, or unlocking new abilities for specific weapons. Learning skills requires the usage of skill points.

Last Updated: 12/2/2024
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ATLYSS Skills System

Skills are core gameplay mechanics in ATLYSS that provide players with powerful combat and utility abilities. In ATLYSS, skills can be used to defeat Creeps, enhance your character's capabilities, or unlock specialized abilities for different weapons. The ATLYSS skill system uses skill points for progression.

In ATLYSS, players earn skill points every even level, receiving 3 points per level. The maximum number of legitimate skill points currently available in ATLYSS is 36. This carefully balanced system allows players to create unique builds and playstyles.

Skills can be reset by using a  Tome of Unlearning.

List of Skills

Novice

These skills can be unlocked by anyone, so long as they meet the level requirement. Many of these are race-based skills that can be unlocked via Skill Scrolls.

Skill Description
 Recall Recalls the player back to Sanctum, spawning a portal to return where the caster recalled from. Can only cast outside of Sanctum.
 Recovery Applies a healing condition that restores health over time.
 Rock Toss Tosses a rock. Damage is scaled by Attack Power.
 Alacrity Applies a clearcast boon. The next cast will be instant with no mana, health or stamina cost.
 Inner Focus Provides a buff that guarantees a 100% Critical Strike chance for both physical and magical attacks. The buff is removed after the attack.
 Leg Up Grants a movement speed increase buff, additionally increasing evasion.
 Siphon Leech Shoots a siphoning projectile that spawns eldritch leeches on the hit target, healing the Caster as they deal damage.
 Sturdy Provides a buff that grants immunity to knockback and auto parries incoming attacks.
 Fireball Casts an additional fireball each rank.
 Spire Molds the surface into a row of sharp spires.
 Spread Shot Shoots a spread of projectiles. Requires a ranged weapon.
 Execute Deals damage to a target, with a chance to kill them instantly if they are low on health. Requires a physical combat weapon.
 Life Tap Fully replenishes the casters mana with the cost of their health. Ineffective if the caster doesn't have enough health or full mana.
 Divine Places a holy well below the caster, damaging targets and healing allies over time.
 Cryo Needle Casts a quick set of spinning ice needles.

Fighter

The following skills can only be learned by players using the Fighter class.

Skill Description
 Blood Gush Deals initial damage, then applies a bleeding damage over time condition on hit. Requires a physical combat weapon.
 Lethal Strike Charge and release skill. Sends the Fighter into a lethal dash, landing a heavy force attack on hit. Requires a physical combat weapon.
 Rage Drives the Fighter and their nearby allies into a fit of rage, increasing all power stats temporarily
 Shield Bash The Fighter bashes with their shield, providing a stun for a short period on hit. Requires a held shield.
 Cyclone The Fighter throws their weapon as a boomerang, causing persistent damage to any hit target. Requires a heavy melee weapon or a polearm.
 Stomp Stomps at the ground, damaging nearby enemies and slowing them for a short period.
 Bulwark Bolsters the defensive strength of the Fighter.
 Reflect Grants the ability to deflect projectiles back to the enemy upon a successful parry.

Mystic

The following skills can only be learned by players using the Mystic class.

Skill Description
 Cross Charge and release skill. Manifests a source of arcane magic, exploding and knocking foes back.
 Fluxbolt Casts a magic projectile that explodes on impact. Has potential to hit multiple times each rank.
 Fluxspear Casts a piercing spear of arcane magic in front of the caster, dealing damage and stunning all adjacent targets.
 Imbue Imbues a mystical spirit to the caster and nearby allies, increasing their maximum mana and magic power.
 Nova Area of effect skill that emits a ring of magic energy around the caster, pushing back enemies.
 Prism Forms a shield around the caster, absorbing any incoming damage.
 Restora Restores nearby allies health, including the Casters health.
 Blink Unlocks the ability to quickly teleport from one point to another.
 Manaflow Communes with the ley energies that surround the caster, recieving faster mana regeneration.

Bandit

The following skills can only be learned by players using the Bandit class.

Skill Description
 Bomb Trap Places an explosive trap that triggers within proximity of nearby targets. Scales off of Range Power.
 Bounce Lunges downwards, then bounces high upwards when hitting the ground.
 Killer Jab Strikes the target, dealing strong initial damage and a poison debuff. Requires a physical combat weapon.
 Mist Veil The bandit evokes a mist from their body, vanishing themselves and healing for a short time.
 Pay Day The Bandit stuns the target, additionally causing them to drop currency. Requires a physical combat weapon.
 Venom Shot Shoots a venom coated projectile. Deals damage over time, and decreases the target defense. Requires a ranged weapon.
 Volley Charge and release skill. Fires a projectile in the air, raining shrapnel within a radius below. Requires a ranged weapon.
 Agile Technique The Bandit becomes more acrobatic, unlocking different methods of movement.
 Devious Signet Applies a signet to the Bandit and nearby allies, increasing evasion, max stamina, and critical strike chances.

Masteries

The following skills unlock special abilities and chargeable attacks for their respective weapons.

Skill Description
 Melee Mastery Learns the ability to be more adept with melee weaponry.
 Heavy Melee Mastery Learns the ability to be more adept with heavy melee weaponry.
 Polearm Mastery Learns the ability to be more adept with polearms.
 Scepter Mastery Learns the ability to charge scepters, unleashing stronger projectiles upon release.
 Bell Mastery Learns the ability to further utilize powers of Magic Bells, allowing the caster to charge attack with them.
 Katar Mastery Learns the ability to be more adept with Katars.
 Ranged Mastery Learns the ability to be more adept with ranged weaponry.

Images

ATLYSS Skills System

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