ATLYSS Skills System
Skills in ATLYSS are abilities that can be used as attacks for defeating Creeps, buffing the player, or unlocking new abilities for specific weapons. Learning skills requires the usage of skill points.
ATLYSS Skills System
Skills are core gameplay mechanics in ATLYSS that provide players with powerful combat and utility abilities. In ATLYSS, skills can be used to defeat Creeps, enhance your character's capabilities, or unlock specialized abilities for different weapons. The ATLYSS skill system uses skill points for progression.
In ATLYSS, players earn skill points every even level, receiving 3 points per level. The maximum number of legitimate skill points currently available in ATLYSS is 36. This carefully balanced system allows players to create unique builds and playstyles.
Skills can be reset by using a
.List of Skills
Novice
These skills can be unlocked by anyone, so long as they meet the level requirement. Many of these are race-based skills that can be unlocked via Skill Scrolls.
Skill | Description |
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Recalls the player back to Sanctum, spawning a portal to return where the caster recalled from. Can only cast outside of Sanctum. | |
Applies a healing condition that restores health over time. | |
Tosses a rock. Damage is scaled by Attack Power. | |
Applies a clearcast boon. The next cast will be instant with no mana, health or stamina cost. | |
Provides a buff that guarantees a 100% Critical Strike chance for both physical and magical attacks. The buff is removed after the attack. | |
Grants a movement speed increase buff, additionally increasing evasion. | |
Shoots a siphoning projectile that spawns eldritch leeches on the hit target, healing the Caster as they deal damage. | |
Provides a buff that grants immunity to knockback and auto parries incoming attacks. | |
Casts an additional fireball each rank. | |
Molds the surface into a row of sharp spires. | |
Shoots a spread of projectiles. Requires a ranged weapon. | |
Deals damage to a target, with a chance to kill them instantly if they are low on health. Requires a physical combat weapon. | |
Fully replenishes the casters mana with the cost of their health. Ineffective if the caster doesn't have enough health or full mana. | |
Places a holy well below the caster, damaging targets and healing allies over time. | |
Casts a quick set of spinning ice needles. |
Fighter
The following skills can only be learned by players using the Fighter class.
Skill | Description |
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Deals initial damage, then applies a bleeding damage over time condition on hit. Requires a physical combat weapon. | |
Charge and release skill. Sends the Fighter into a lethal dash, landing a heavy force attack on hit. Requires a physical combat weapon. | |
Drives the Fighter and their nearby allies into a fit of rage, increasing all power stats temporarily | |
The Fighter bashes with their shield, providing a stun for a short period on hit. Requires a held shield. | |
The Fighter throws their weapon as a boomerang, causing persistent damage to any hit target. Requires a heavy melee weapon or a polearm. | |
Stomps at the ground, damaging nearby enemies and slowing them for a short period. | |
Bolsters the defensive strength of the Fighter. | |
Grants the ability to deflect projectiles back to the enemy upon a successful parry. |
Mystic
The following skills can only be learned by players using the Mystic class.
Skill | Description |
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Charge and release skill. Manifests a source of arcane magic, exploding and knocking foes back. | |
Casts a magic projectile that explodes on impact. Has potential to hit multiple times each rank. | |
Casts a piercing spear of arcane magic in front of the caster, dealing damage and stunning all adjacent targets. | |
Imbues a mystical spirit to the caster and nearby allies, increasing their maximum mana and magic power. | |
Area of effect skill that emits a ring of magic energy around the caster, pushing back enemies. | |
Forms a shield around the caster, absorbing any incoming damage. | |
Restores nearby allies health, including the Casters health. | |
Unlocks the ability to quickly teleport from one point to another. | |
Communes with the ley energies that surround the caster, recieving faster mana regeneration. |
Bandit
The following skills can only be learned by players using the Bandit class.
Skill | Description |
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Places an explosive trap that triggers within proximity of nearby targets. Scales off of Range Power. | |
Lunges downwards, then bounces high upwards when hitting the ground. | |
Strikes the target, dealing strong initial damage and a poison debuff. Requires a physical combat weapon. | |
The bandit evokes a mist from their body, vanishing themselves and healing for a short time. | |
The Bandit stuns the target, additionally causing them to drop currency. Requires a physical combat weapon. | |
Shoots a venom coated projectile. Deals damage over time, and decreases the target defense. Requires a ranged weapon. | |
Charge and release skill. Fires a projectile in the air, raining shrapnel within a radius below. Requires a ranged weapon. | |
The Bandit becomes more acrobatic, unlocking different methods of movement. | |
Applies a signet to the Bandit and nearby allies, increasing evasion, max stamina, and critical strike chances. |
Masteries
The following skills unlock special abilities and chargeable attacks for their respective weapons.
Skill | Description |
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Learns the ability to be more adept with melee weaponry. | |
Learns the ability to be more adept with heavy melee weaponry. | |
Learns the ability to be more adept with polearms. | |
Learns the ability to charge scepters, unleashing stronger projectiles upon release. | |
Learns the ability to further utilize powers of Magic Bells, allowing the caster to charge attack with them. | |
Learns the ability to be more adept with Katars. | |
Learns the ability to be more adept with ranged weaponry. |